Where is zuluhed the whacked
Clear the place, before start so no repop. Comment by Although Arcticwolf's strategy works extremely well, the following strategy works just as well, but doable with only 2 players: 1. Clear all mobs from the front Enslaved Netherwing Drakes to the room on your right assuming you are facing East on your map , the following room after that not the room on the left!
Have the tank start the quest for initial aggro. Once Zuluhed spawns, have the tank pull him immediately to the room on the right. Let the tank build aggro while the other person just heals him or the tank heals himself if he is a Paladin.
When Zuluhed opens the first Demon Portal, run into the next room. The demon will spawn but will not aggro. Now, start DPSing.
When the second Demon Portal is opened, run to the middle of the bridge. By this time the archers will have despawned. Do not stand in the upstairs room. When I did, there seemed to be a vertical check and the demon aggro'd onto me.
You should be able to DPS Zuluhed down by now, but in case you reach the third portal, move to the end of the bridge where you killed the Dragonmaw Drake-Rider. Tips: I did this strategy with a Mage I'm a Paladin. If you are a Paladin, having 3 points in Imp. Righteous Fury and having mana pots on you is really helpful.
Constantly throw in some Judgements and Holy Shock Holy Spec is probably a must to build aggro, but don't do it too much so that you are draining your mana or losing too much health. And heals do more aggro than you think with Righteous Fury on.
Zuluhed does a Rain of Fire. The tank should just move away from it if possible, but it can be healed through. A mage can Fire Ward to absorb some of the damage if the Rain of Fire is on them. When Zuluhed gets low on HP, he'll enrage and do more damage, so be careful. Also, if the Mage went high on threat, he would just use Invisibility and wipe his aggro. Also, start the fight as quickly as you can after you killed the trash mobs, so you can avoid any respawns that occur. These two items can easily be replaced with mana pots or Lay on Hands I did not have to use either of them during the battle.
I imagine this strategy could be done with a Warrior-Paladin, Warrior-Priest, or any combination of classes that can properly hold aggro, DPS, tank, and heal. Good luck! Comment by Robotusch If one of your group members have already completed the quest and is working on his Netherwing reputation, they're not going to be able to assist you, since they will be transformed into an orc once they're in Dragonmaw Fortress.
This will make Zuluhed friendly to them, so unless they're just there to heal, they won't be able to hit him. Comment by Two manned with a fury warrior and a restoration shaman, it is pretty easy as long as you move him when he open up a portal. Done at patch 2. Comment by 3 manned, feral druid, rogue and priest.. Comment by Was surprised to be able to do this earlier with only a rogue, mage, hunter, warlock - no healer at all, pretty much no tank a hunter pet tanked for the first few seconds , and in mostly blues except for the rogue, but we were all pretty close damage-wise.
Almost no strategy required - you can just pull it into the room and burn it so fast that it doesn't get a chance to do much of anything. Comment by bluspacecow I would just like to re-iterate the fact that if someone is over Neutral rep with the Netherwing that won't be able to attack Zuluhed. They can however attack the elites he summons , use bandages and healing spells to support the party, and lead the party by instructing them when to move and what not.
Comment by Whats the procedure for accepting this quest? If only one person can accept and start it, how do other members of t he group take the quest? Is it like an escort quest where it asks if you wish to accept? Reason i ask is that i accepted and failed to kill Zulhed the first time, then on a rerun i was unable to loot him, even though i had the quest in my log.
So still no key. It was an ad hoc group and it disbanded after this try. Should i abandon the quest, or hold on to it for the next group try? Comment by fiction Duo with rogue and resto druid. Clear out two dragon guards 2.
Clear out the right room first, as well as the upper level 3. Clear out the left room. Start quest and pull the boss to the right room upper level.
You may aggro a shaman, kill it. When the first red portal is summoned pull the boss half way down the stairs, keep killing. When the second portal is summoned pull the boss to the first room on the right side, keep killing. When the third portal is summoned pull the boss to the left room, keep killing.
However if you need more time you can pull the boss under the bridge where the archers spawn. It is very simple once you get the hang of it. Big problem is mana so bring a pot or two. Hope it helps, good luck.
Comment by Tried twice and succeeded once tonight, and the add was following Zuluhed around. Yes, through the doorway, up the stairs, into the upper room. So be prepared. Comment by Kolenzo Did it as a prot warrior with a resto shaman and a hunter a few minutes ago.
We didn't manage to dps him down inside the two rooms, but I dragged him out and through the archway, managing to drop los of the archers. He did drop another portal, but I just tanked that mob while the hunter killed zuluhed already had a huge threat lead on him. We cleared everything, accepted the quest and and brought him into the building. Whenever he did the dark portal thing, we switched buildings. He spawned a lot of adds that i had to take care of, and did some nasty AoE, but it took us like 20 minutes.
Comment by We just did this with arcticwolf's strat Comment by I'm now exalted with the Netherwing and obviously instantly get the Orc disguise when I go onto the island or into the fortress sort of near the field on the main land. The problem I have now - I cant seem to help people complete this quest any more? Because i get the disguise straight away they're all friendly too me, incluing Zuluhed.
I couldn't seem to remove the disguise setting to at war made no difference either Any ideas? Comment by alanm26 I was in a group for this quest today, and we had to do it twice because myself and another person never got a pop up message to accept the quest.
The second time, I ran out and personally accepted the quest to be safe. By then the room had respawned, but we still managed to clear and take down Zuluhed easily without needing to run to the other room. Also every person had to loot and use their own key to get quest credit. Comment by Two points of advice for those trying to do this quest: 1. Everyone talk to the dragon to start the event, not just one player.
Don't talk to the dragon until you are ready to start the event. Everyone in your party must start the quest!! You all need to click on the dragon to start the quest. Tank should click on dragon and then run to where Zuluhed spawns, but all other party members also need to do click. Do you want to start also? We burned down Zuluhead and the Shamans, then the demon without a problem, except that then I couldn't loot the key as I never started the quest. What makes this quest in particular even more annoying is that once the other players turned in their quest, they could no longer help me finish.
Many of my guildmates have finished the quest, and they too can no longer help me complete it. No one in my group knew this - they went to get their loot and then came back to help me, only to find out that they can't attack Zuluhed. They can attack the demon that spawns, and they can throw heals, but they cannot tank Zuluhed.
I'm a holy priest, so not an ideal choice for tanking. Why in the world being neutral with the Netherwing would keep you from attacking their Orc oppressors is beyond me as well, but let's not even start there on the lack of logic in this element of the quest chain.
Don't talk to the dragon until you are ready to start, and have cleared the rooms. As, as soon as you talk to the dragon, it starts the event. This is completely unlike most of the other Warcraft Quests. Up until now, you would turn in a quest, and then take a quest that said something like "talk to me again when you are ready to go". Blizzard continued this group logic in the Burning Crusade Expansion - it's not only the old Azeroth word quests that do this.
That is how the Thrall quest works in the Escape from Durnholde chain, as well as quests like saving the night elf from Jaedenar in Felwood, or the Onyxia attunement chain where you have to escort the Marshal from the prison cell area. Those quests and others like them ALL notify the other party members that one of the party is starting the quest and allow you to choose to start the event as well.
Except, of course, this one. One of our party members thought this quest worked like all the others, and then we wiped as our tank wasn't there yet. I know I've been in groups where someone didn't talk to Thrall or didn't talk to Marshall to turn in the previous quest and then get the escort quest that resulted in the "? Except that then they changed it for this one quest.
Anyways, enough ranting. Even if you have to run out into the hail of arrows from the archers, talk to the dragon! Or you'll be like me - now looking for the last few people on my server that haven't already done this. Comment by Shalkar Did the quest just now after the 2. Some general info: - If you are a healer and have done this already, you can still help out while under the Dragonmaw illusion - A propper tank is not really required, as he melee's cloth for barely 1.
We used dual-hunter pets with MD's to tank him. Worked gold. The corpse will still be there for looting. Comment by Mikhael Once you start the Netherwing daily quests, you cannot attack this guy Comment by When I came through and was doing this quest to help out some guildies, and then random players that had helped me earlier before they had had their epic flier, I was quite surprised to find out at least, at the time , that the demons he summons will keep coming if you don't complete the encounter.
By the time it was all said and done, we had around four or five Pit Lords sitting on the balcony near Karynaku before they all despawned. Comment by Nearly 2-manned him with an affliction lock and a shadow priest. Didn't have to touch the adds since we kept moving room to room cleared beforehand. Since we wiped, we grabbed two rogues and a warlock that were nearby, and obliterated Zuluhed -and- one of his elite adds.
Comment by How do you spawn him? Comment by 2-Manned by hunter and druid, really easy. Avoid the archer adds They despawn after a while , hunter melee'd boss down slowly, move him around to avoid demonz. Comment by Daizaru Tried to 2-man with a priest and a warrior, can heal through the elites no problem but apparently if 2 or more are fighting you at the same time he uses it as an excuse to dissapear.
Kiting I had as much as 3 up before I ran out of room to kite him. I just dps him fast enough with two people played by one character. We had no serious problems taking him out, however the only issue that arose was that we managed to spawn 3 adds. We had two in the rooms and pulled another one back outside towards the hills. If you pop your rock elemental, he can easily tank the adds if you keep him and your other party member up.
It was pretty easy. Comment by kogee I soloed Zuluhed as Feral Druid. Deals fire damage per tick every 2sec. Doom Portal - Spawns elite demon. Spawned demons do not aggro if you are away from them when they spawn.
Continues to use Rain of Fire. Fight will take 5 minutes so refresh your thorns. You can use some elixirs, food and pots for extra help. I made a movie instead instead of explaining everything step by step.
Comment by Tried to solo as a Holy paladin. Chugged alot of Super mana pots and still never downed him. Am sure he would be doable if I had abit better gear. Comment by I just accepted the q alone and got beaten up can I retake the q without abandoning it and if not do I now have only one try left??
Comment by Thottbot Anyone have any tips on this horrid encounter? We drug him into a side room as to avoid the archers and then encountered the snare immune elite demon he summons right in the middle of the encounter. I know it says 5 man but come on this was a bit absurd. Given we did try with 2 druids, a hunter, and a mage but it seemed pretty tough for 5 man regardless.
Comment by Thottbot We did it easy with 5 men. We summoned the pally up there We pulled him in one of the side room, and nuked the hell out of him. Guess we were lucky the elite aggroed on the warrior, since he doesn't follow normal aggro scheme.
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