What do pures wear on runescape




















Helm: BearHead Mountain Daughter, you can get this before completing the quest. Quest gives 1k attack, 2k prayer exp. Legs: Iron Platebody Need to know anything better. Will be getting Range at 80 str, but need to know what to wear now. Also, would like to know an outfit that looks good for skilling. Doesn't have to be anything combat, but would like to be around the 10m region. I believe berserker necklace gives a negative defence bonus, even though giving a bonus to your obby maul power.

When using the topaz machete, use glory. Surely there must be something out there. But thanks anyway. To be honest your 1 defence and max def bonus at 1 defence wont be much better than 1 defence no defence bonus. Try and max your strength bonus thats the most important thing. Please sensible, climbing boots reward gives attack exp, so that's a no go. The godbook is a no go too, until i decide to get 94 mage 90 range.

The godbook is a no go too, until i decide to get 94 mage 90 range :. Hey i just want to mention that you get attack experience from waterfall quest and that quest is required for desert treasure and desert treasure is required for barrage. And you've mentioned barrage quite a few times. Cons: It can get crowded with pures. It's slightly out of the way, and compared to Pest Control , it is slow.

They have no drop but bones. The Rock Crabs appear to be rocks, but when you step near them, they activate into killable monsters.

They are 13 combat, have 50 hitpoints, and like experiments, extremely low attack, strength, and defence. There are more Rock Crab respawns than Experiments, and to access them, you don't need any Prayer or Magic.

They also have drops. The drops aren't great, but they can keep you entertained. Cons: It is almost always crowded with pures, and they don't give as much XP as the Experiments, and not anywhere close to that of Pest Control. The lower HP will also be made clear in battle. When you play Pest Control , you should try to attack the portals. That's the only way that the mini-game stays afloat. When you are fighting Experiments, if someone takes the monster that you wanted, don't get angry at them.

It's a popular place, and everyone wants to train. Instead, you can respectfully request for both of you to each "take" some of the Experiments. When you are fighting Rock Crabs, picking up the drops will noticeably slow down your training. This guide will not go into extensive detail on how to actually PK. That's the whole fun of a pure, and for you to discover.

Go out to the wild and just watch some other PKers, see what works and what doesn't. Watch PK videos, and of course talk to your pure friends. One thing we can suggest are possible equipment setups. Here are some basic equipment setups for different types of pures. Feel free to stray from these:. Bring the same inventory, with the runes you are going to use. Make sure you have enough spaces for sharks, so plan your runes meticulously.

Put on a God cape from the Mage Arena mini-quest if you have it. Red Dragonhide will suffice as well. You should not bring the Magic equipment, Melee equipment, and Ranged equipment, however, or you will find yourself looking at too few sharks. There are some final things that you should know before exploring the melee pure.

You should start out PKing just above Edgeville , in the low single Wilderness, and as you get more experienced, head out towards the Green Dragons, and even higher. These days, the Rune pure is becoming more and more common, as RuneScape continues to add bonuses for players with defence.

The way to counter that is high Attack. The future will contain a mix of Rune pures, and players with combinations like 90 attack and 70 strength, or 80 attack and 80 strength. Strength loses its importance when you can't hit, and it's important to hit consistently. Hitting consistently is a defence bonus in itself - if your opponent is eating, he isn't hitting you, which is like hitting 0s. PKing isn't really about your stats- It is about the bonuses you have, and the way that you PK, the timing of your eating, and things like that.

Most players, in the midst of PKing, will eat food and drink Prayer potions at different times during fights. When they drink a Prayer potion, they lose an entire hit to the other player.

Here's a secret: In fact, both eating and drinking can be done at the same time! Try it out. Eat a food item, then immediately after clicking on it, drink a pot. Prayer can definitely be the deciding factor in a fight, and Smite can work wonders if you hit consistently. Your opponent, when Smite is on, has to drink Prayer potions much more frequently unless they know our secret.

When Smite is on, your opponent will be more careful about protecting his item, rather than winning the fight. While you may not always get their weapon from Smite, there is an increase in not losing , which is important. Because of the impact of Smite, you will also begin to see pures with high Prayer. For example, a player with 70 attack, 90 strength, 1 defence, and 75 Prayer. You should always use your protect item prayer, your strength prayer, and your attack prayer, and Smite if you have it.

Many pures deviate from the suggested gear in this article by not bringing an anti-poison. Here's another not-so-secret secret: Bring one, and drink it before your fight, along with your other potions! That way, your opponent will not be able to take off that 6 damage at any point, and it can be a life-saver in many cases.

You should also practice switching between weapons, and using your special attack. Go to the duel arena with a friend and do it a hundred times. Right after your character begins the animation of one hit, click your secondary weapon, switch your inventory to your combat style menu, and click on the special bar four times.

Become a foolproof switcher, and you'll increase your odds of winning ten-fold. The most common way of getting defence accidentally is wielding a dragon weapon on Aggressive mode to train strength and then switching that weapon to an Abyssal Whip. If you do that, make sure to always put the Abyssal Whip back on Accurate mode, or you will gain defence XP on Controlled.

Aggressive mode allows your weapon to hit one more than on Accurate. One thing you will hear these days is "safe-eating. It's supposed to be an insulting term, but take it with a grain of salt. In fact, Safe-eating is not bad because it puts the other player at a disadvantage; it's bad because it puts you at a disadvantage.

You can only win a tough fight by taking a risk, getting down to low health, and taking the chance that you can hit better than your opponent. Don't go out into the Wilderness and do something that PKers call "one-iteming. You take no risks, and it's just a cheap shot at the players who play because the game is fun. If you want to watch fights, go out with nothing on. Nobody will attack you, and nobody will assume that you're there to fight. Both "one-iteming" and "safe-eating" come under a category called " PKing honour.

Having honour means telling someone when you want to fight, it means not using protect from combat prayers, it means not running from a fight just because you are losing, and it means telling someone who kills you that you respect their skill, and not that you hate them.

If you gain the respect of pures, they will treat you with similar respect, and that feels good. You will die all the time in the beginning, but that's fine, it's part of being a pure. People may insult you, call you a "noob.

Tell them that you just started, maybe ask for tips. Stuck on something? Want some more tips? Ask on our forums. Table of Contents 1. Whatever it is you choose to do with your pure after reading this guide, we wish you luck. If not, train defence using quests as much as possible, as they often unlock other armour and goodies.

No matter what level pure you are, always make sure your attack style is on the right mode. It doesn't feel good to put a lot of time in to a pure and have it ruined by levels you didn't want. The idea of combat level is very important to starting a pure. You will notice that as you level your attack skills, your combat will rise. Study how combats are calculated, and memorize what each level up will give your character.

This means every 4 will give you a combat. This means every 2 will give you a combat. Magic and Ranged can be trained to the same level without any combats. For example, a player with 60 Magic can train to 60 Ranged without any additional combat levels. For instance, someone with 70 Attack and 70 Strength and only 1 Defence would be considered a pure more specifically, a Whip pure.

Though the concept of a pure most commonly refers to an account with high offence and low Defence, there are other types of pures, including " Berserker " pures, " Barrows " pures, and even Defence pures. Still, considering the diversity of PvP-oriented accounts, there are almost countless variations—some accounts are primed to work specifically with particular weapons. The most well-known form of pure, a one- Defence pure is a character designed solely with player-versus-player combat in mind.

The idea is to train the account to have high offensive stats and a low Defence level while maintaining a low combat level to give it leverage over most accounts of a similar level. One-Defence pures may also exist merely for the satisfaction of hitting unusually high at low combat levels.

The levels of these accounts vary wildly, though many are within the combat level range. A Defence pure is an account that maintains a low combat level but has an extremely high Defence level in place of high Attack or Strength levels. However, since others have a large window of opportunity to escape from Defence pures due to their weak attacks and are also generally annoyed by the pure's high Defence, Defence pures are seldom considered viable for player killing and are instead usually created for the sake of vanity.

The combo used to slay opponents in PvP combat often includes the use of the Dragonfire shield 's special attack combined with the stacking venom damage from the Serpentine helm until it was nerfed.

An Obsidian pure also called an "Obby mauler" or simply "mauler" utilises the Tzhaar-ket-om , a weapon that only requires 60 Strength to wield. This permits the pure to maintain an Attack level of 1, substantially lowering their combat level. These pures are usually also 1 Defence and lower in combat level than the usual One-Defence pure , but occasional higher Defence variants do exist. Getting 60 Strength along with 60 Defence is also another good PvP combat pure due to the release of Obsidian armour.

Similar to its Obsidian counterpart except with higher Attack , a Granite Maul Pure also called a "G mauler" or simply "mauler" utilises the Granite maul , a weapon that requires both 50 Attack and 50 Strength to wield.

These pures are usually also 1 Defence and lower in combat level than the usual One-Defence Pure , but occasional higher Defence variants do exist. Rarely seen throughout the Wild , the black pure can use low-cost armour and a wide array of weapons while being deadly at the same time, examples being the Dragon dagger and the Abyssal whip combination. The small Defence boost is noticeable and can still benefit in small fights, which could overtake a One-Defence pure.

Their levels are slightly higher than those of One-Defence pures, but they still vary. Most people with this build of account are typically PvMers who like a challenge or like the ability to be strong in the Wilderness as well. In P2P , this build is usually passed up for 13 Defence. The 13 Defence pure is essentially a black pure , sacrificing a small amount of offence for slightly more effective defensive gear.

However, the Defence levels on these accounts are not due to training, but are instead usually a consequence of the 2, Defence experience gained from completing Nature Spirit , a requirement for a subquest of Recipe for Disaster.

The completion of this subquest provides access to adamant gloves , which provide slightly better bonuses than combat bracelets. Their armour gives a noticeable Defence boost and allows for more efficient use of prayers during combat , which also happens to make training more convenient. Their combat levels are usually higher than those of their 1 Defence counterparts.

Initiate Pures also benefit from their ability to equip armour with Magic bonuses, such as Mystic robes and Enchanted robes. A Rune pure is a pure that has 40 Defence mainly so it can wear Rune armour and other stat-boosting equipment such as fighter torsos and rune defenders , as well as the ever-useful dragonhide bodies and coifs.

Rune pures are also extremely popular in free-to-play PvP ; in F2P, the idea behind this type of account is that a player can wear the highest armour available to them while remaining as low of combat as possible. However, F2P rune pures often also have Attack capped off at level 40 for rune weaponry , making their combat level even lower.

Many rune pures are within the combat level range. In P2P , this build is usually passed up for the Berserker or Void builds, as they trade a combat level or two for massive benefits in the form of the Fremennik helmets or Void armour, respectively.

A Berserker pure also called a "Zerker" or "Zerk" is near identical to a rune pure except with 45 Defence for the sake of wearing a Berserker helm or a Fighter hat , which gives better stat bonuses than the Rune full helm , and also with the ability to complete all subquests of Recipe for Disaster , which allows the player to get Barrows gloves , the best gloves in RuneScape.

Their levels are virtually identical to those of rune pures. A Void pure is a pure that utilises the combat bonuses of the Void knight armour to achieve very high hits.

Void pures are most often Ranged -oriented due to the already high hits of the Rune crossbow and Dark bow coupled with the damage and accuracy boosts of Ranged Void knight armour. Melee -based Void pures are less common, and Magic -based Void pures are virtually nonexistent since spells usually have fixed max damage.



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